﻿using UnityEngine;
using System.Collections;

public class CatchControls : TouchControls {

	// Use this for initialization
	new void Start () {
		base.Start ();
	}
	public override void Tapped ()
	{
		//NO!
	}
	public override void Drag (Vector2 pos)
	{
		this.transform.position = new Vector3 (pos.x, this.transform.position.y, this.transform.position.z);
	}
	public override void OnMouseDrag()
	{
		Drag (Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0)));
	}
	// Update is called once per frame
	void Update () {
	
	}
}
